What is a world and how is it made? How do the worlds we co-create with emergent technologies shape our shared speculations on worlds to come?
This talk offers an immersive look into Bucknell's expansive worlding practice, which combines speculative fiction, game engine design, and nonhuman narratives to envision worlds that move beyond the false binaries of utopia vs dystopia and self vs world. Drawing on feminist science fiction, queer theory, and posthuman game design, the talk will delve into Bucknell's recent and current projects, which, among other topics, reconsider notions of individual identity and agency through ecological frameworks. Ways of Worlding considers the political valence of storytelling as a cultural technology and explores the game engine as an affective interface for generating new ways of being with the world.
Alice Bucknell is an artist and writer based in Los Angeles. Their recent work has focused on creating cinematic universes within game worlds, exploring the affective dimensions of video games as interfaces for understanding complex systems, relations, and forms of knowledge.
Their work has appeared internationally at Ars Electronica with Transmediale, Arcade Seoul, the 18th Venice Architecture Biennale, Gray Area in San Francisco, Singapore Art Museum, and Serpentine in London, among others. Their writing appears in publications including ArtReview, e-flux Architecture, frieze, Flash Art, the Harvard Design Magazine, and Mousse.
In 2024, they are a grantee of the Graham Foundation for Advanced Studies in the Fine Arts, recipient of the Collide Residency at CERN and Copenhagen Contemporary, and artist-in-residence at EPFL’s Enter the Hyper-Scientific research residency program in Lausanne. Bucknell received an MA in Contemporary Art Practice from the Royal College of Art and a BA in Anthropology from the University of Chicago. They are currently faculty at SCI-Arc in Los Angeles.
What is a world and how is it made? How do the worlds we co-create with emergent technologies shape our shared speculations on worlds to come?
This talk offers an immersive look into Bucknell's expansive worlding practice, which combines speculative fiction, game engine design, and nonhuman narratives to envision worlds that move beyond the false binaries of utopia vs dystopia and self vs world. Drawing on feminist science fiction, queer theory, and posthuman game design, the talk will delve into Bucknell's recent and current projects, which, among other topics, reconsider notions of individual identity and agency through ecological frameworks. Ways of Worlding considers the political valence of storytelling as a cultural technology and explores the game engine as an affective interface for generating new ways of being with the world.
Alice Bucknell is an artist and writer based in Los Angeles. Their recent work has focused on creating cinematic universes within game worlds, exploring the affective dimensions of video games as interfaces for understanding complex systems, relations, and forms of knowledge.
Their work has appeared internationally at Ars Electronica with Transmediale, Arcade Seoul, the 18th Venice Architecture Biennale, Gray Area in San Francisco, Singapore Art Museum, and Serpentine in London, among others. Their writing appears in publications including ArtReview, e-flux Architecture, frieze, Flash Art, the Harvard Design Magazine, and Mousse.
In 2024, they are a grantee of the Graham Foundation for Advanced Studies in the Fine Arts, recipient of the Collide Residency at CERN and Copenhagen Contemporary, and artist-in-residence at EPFL’s Enter the Hyper-Scientific research residency program in Lausanne. Bucknell received an MA in Contemporary Art Practice from the Royal College of Art and a BA in Anthropology from the University of Chicago. They are currently faculty at SCI-Arc in Los Angeles.
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